# Comments are for graphic designers some ideas

[tribe]
author=_The Widelands Development Team
name=_Empire
descr=_This is the culture of the roman Empire.
bob_vision_range=2
uiposition=20
carrier2=donkey
icon=pics/icon.png
# Wares and workers positions in wares window. Columns are separated by ;,
# Entries in the columns separated by ,
wares_order=stone, trunk, wood, wool,cloth;   fish,meat, water, wheat, flour, bread, beer, grape, wine, ration, meal;  marble, marblecolumn, coal, ironore, iron, goldstone, gold;    pick, axe, saw, shovel, hammer, fishing_rod, hunting_spear, scythe, bakingtray, basket, kitchen_tools, fire_tongs;   wood_lance, lance, advanced_lance, heavy_lance, war_lance, helm, armour, chain_armour, plate_armour

workers_order=carrier, donkey, donkeybreeder;   stonemason, carpenter, lumberjack, forester, builder, shepherd, weaver, shipwright; fisher, hunter, farmer, miller, baker, brewer, pig-breeder, vinefarmer, innkeeper; geologist, miner, master-miner, burner, smelter; toolsmith; soldier, trainer, weaponsmith, armoursmith, scout

# No idea for the frontier. Maybe some javelins?
[frontier]
name=frontier
pics=pics/frontier_??.png
hotspot=1 19
playercolor=true

# Not just a plain color, maybe a cross or some stribes
[flag]
name=flag
pics=pics/flag_??.png
hotspot=14 38
fps=10
playercolor=true

[immovable types]
ashes=_Ashes
field0=_Field medium
field0s=_Field small
field0t=_Field tiny
field1=_Field ripe
field2=_Field harvested
destroyed_building=_Destroyed building
resi_coal1=_Resource indicator coal little
resi_coal2=_Resource indicator coal much
resi_gold1=_Resource indicator gold little
resi_gold2=_Resource indicator gold much
resi_granit1=_Resource indicator granite little
resi_granit2=_Resource indicator granite much
resi_iron1=_Resource indicator iron little
resi_iron2=_Resource indicator iron much
resi_none=_Resource indicator no resource
resi_water1=_Resource indicator water
wine0=_Vine medium
wine0s=_Vine small
wine0t=_Vine tiny
wine1=_Vine ripe
shipconstruction=_Ship construction site

[ware types]
advanced_lance=_Advanced Lance
armour=_Armour
axe=_Axe
bakingtray=_Bread Paddle
basket=_Basket
beer=_Beer
bread=_Bread
chain_armour=_Chain-Armour
cloth=_Cloth
coal=_Coal
fire_tongs=_Fire Tongs
fish=_Fish
fishing_rod=_Fishing Rod
flour=_Flour
gold=_Gold
goldstone=_Goldstone
grape=_Grape
hammer=_Hammer
heavy_lance=_Heavy Lance
helm=_Helmet
hunting_spear=_Hunting Spear
iron=_Iron
ironore=_Iron Ore
kitchen_tools=_Kitchen Tools
lance=_Lance
marblecolumn=_Marble Column
marble=_Marble
meal=_Meal
meat=_Meat
pick=_Pick
plate_armour=_Plate-Armour
ration=_Ration
saw=_Saw
scythe=_Scythe
shovel=_Shovel
stone=_Stones
trunk=_Trunk
war_lance=_War-Lance
water=_Water
wheat=_Wheat
wine=_Wine
wood=_Wood
wood_lance=_Wood Lance
wool=_Wool

[carrier types]
carrier=_Carrier
donkey=_Donkey

[soldier types]
soldier=_Soldier

[worker types]
armoursmith=_Armoursmith
baker=_Baker
brewer=_Brewer
builder=_Builder
burner=_Burner
carpenter=_Carpenter
farmer=_Farmer
fisher=_Fisher
forester=_Forester
geologist=_Geologist
hunter=_Hunter
innkeeper=_Innkeeper
lumberjack=_Lumberjack
master-miner=_Master Miner
miller=_Miller
miner=_Miner
pig-breeder=_Pig Breeder
shepherd=_Shepherd
shipwright=_Shipwright
smelter=_Smelter
stonemason=_Stonemason
toolsmith=_Toolsmith
trainer=_Trainer
weaponsmith=_Weaponsmith
weaver=_Weaver
vinefarmer=_Vine Farmer
scout=_Scout
donkeybreeder=_Donkey Breeder

[ship types]
ship=_Ship

[constructionsite types]
constructionsite=_Construction Site

[dismantlesite types]
dismantlesite=_Dismantle Site

[global militarysite types]
castle.atlanteans=_Castle
guardhall.atlanteans=_Guardhall
guardhouse.atlanteans=_Guardhouse
high_tower.atlanteans=_High Tower
small_tower.atlanteans=_Small Tower
tower.atlanteans=_Tower
barrier.barbarians=_Barrier
citadel.barbarians=_Citadel
donjon.barbarians=_Donjon
fortress.barbarians=_Fortress
sentry.barbarians=_Sentry
stronghold.barbarians=_Stronghold

[warehouse types]
headquarters=_Headquarters
headquarters_shipwreck=_Headquarters shipwreck
warehouse=_Warehouse
port=_Port

[productionsite types]
quarry=_Quarry
lumberjacks_house=_Lumberjack's House
foresters_house=_Forester's House
fishers_house=_Fisher's House
hunters_house=_Hunter's House
well=_Well
scouts_house=_"Scout's House"
stonemasons_house=_Stonemason's House
sawmill=_Sawmill
mill=_Mill
bakery=_Bakery
brewery=_Brewery
vineyard=_Vineyard
winery=_Winery
inn=_Inn
tavern=_Tavern
burners_house=_Charcoal Burner
smelting_works=_Smelting Works
shipyard=_Shipyard
toolsmithy=_Toolsmithy
armoursmithy=_Armour Smithy
donkeyfarm=_Donkeyfarm
sheepfarm=_Sheepfarm
weaving-mill=_Weaving Mill
piggery=_Piggery
farm=_Farm
weaponsmithy=_Weapon Smithy
deep_marblemine=_Deep Marble Mine
marblemine=_Marble Mine
deep_coalmine=_Deep Coal Mine
coalmine=_Coal Mine
deep_oremine=_Deep Iron Ore Mine
oremine=_Iron Ore Mine
deep_goldmine=_Deep Gold Mine
goldmine=_Gold Mine


[militarysite types]
sentry=_Sentry
barracks=_Barracks
barrier=_Barrier
outpost=_Outpost
tower=_Tower
castle=_Castle
fortress=_Fortress


[trainingsite types]
colosseum=_Colosseum
arena=_Arena
trainingscamp=_Trainingscamp

[initializations]
headquarters_medium=_Headquarters medium
castle_village=_Castle village

[military_data]
retreat_interval=10-90
retreat=50

