Tech
    name = "SHP_ASTEROID_REFORM"
    description = "SHP_ASTEROID_REFORM_DESC"
    short_description = "SHIP_PART_UNLOCK_SHORT_DESC"
    category = "SHIP_HULLS_CATEGORY"
    researchcost = 100 * [[TECH_COST_MULTIPLIER]]
    researchturns = 3
    tags = [ "PEDIA_ASTEROID_HULL_TECHS" ]
    prerequisites = "SHP_ASTEROID_HULLS"
    unlock = [
        //Item type = ShipHull name = "SH_AGREGATE_ASTEROID"
        Item type = Building name = "BLD_SHIPYARD_AST_REF"
        Item type = ShipPart name = "AR_ROCK_PLATE"
    ]
    graphic = "icons/ship_parts/rock_plating.png"

#include "/scripting/common/base_prod.macros"
