darkradiant (2.0.2-2~vivid1) vivid; urgency=medium

  * Entity list now shows entity names, and no longer crashes when an entity is
    selected.

 -- Matthew Mott <orbweaver3d@gmail.com>  Thu, 24 Sep 2015 22:58:44 +0100

darkradiant (2.0.2-1~vivid1) vivid; urgency=medium

  * 2.0.2 release for Vivid.

 -- Matthew Mott <orbweaver3d@gmail.com>  Fri, 28 Aug 2015 22:43:48 +0100

darkradiant (2.0.2) trusty; urgency=medium

  * New upstream release.

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 12 Jan 2015 18:48:28 +0000

darkradiant (2.0.1-1~trusty1) trusty; urgency=medium

  * Fix for crash/assertion when trying to show Add Property dialog.
  * Added .game file for The Dark Mod standalone that does not include a base/
    subdirectory.
  * Various other bugfixes.

 -- Matthew Mott <orbweaver3d@gmail.com>  Wed, 24 Dec 2014 14:41:12 +0000

darkradiant (2.0.1~trusty2) trusty; urgency=low

  * 2.0 series release for Linux, including the switch from GTK to wxWidgets.
  * 2.0.1 contains numerous bug-fixes over the original 2.0 version.

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 17 Nov 2014 19:55:17 +0000

darkradiant (1.8.0~trusty1) trusty; urgency=low

  * This release contains numerous bug and stability fixes as well as one new
    feature for flooring objects. Some improvements have also been made to
    better support different game types.
  * Fix for patch mesh rendering on nVidia hardware with recent drivers.

 -- Matthew Mott <orbweaver3d@gmail.com>  Sat, 28 Jun 2014 10:02:35 +0100

darkradiant (1.7.3~raring1) raring; urgency=low

  * Fixed progressive corruption of non-worldspawn brush geometry over multiple
    save operations (#3272)

 -- Matthew Mott <orbweaver3d@gmail.com>  Sat, 02 Feb 2013 09:15:03 +0000

darkradiant (1.7.2~raring1) raring; urgency=low

  * Fixed incorrect renaming of entities when importing a map (#2733).

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 22 Oct 2012 18:35:36 +0100

darkradiant (1.7.1~raring2) raring; urgency=low

  * Fixed black render artifacts in model preview window (#2939).
  * Fixed lighting view turning black when certain models are in view (#2969).
  * Fixed crash on exit after changing view layout (#2954).
  * Fixed sky box textures failing to render.
  * Fixed inability to move vertices with arrow keys in camera view (#2938).
  * Fixed crash after Save As in Particle Editor (now renamed to Copy to better
    reflect its behaviour).
  * Fixed crash in Readables editor if certain font resources were missing from
    the mod assets tree.
  * Re-designed model chooser allows control over visibility of model's
    component materials.
  * Improved performance of map loading and population of certain asset tree
    views (#2987).
  * Splitter position in certain dialogs is persistent.
  * Linux build does not fail if GtkSourceView is not available, this is now an
    optional dependency.
  * Updated GTK and related library versions on Windows (#2945)

 -- Matthew Mott <orbweaver3d@gmail.com>  Sun, 13 May 2012 11:25:18 +0100

darkradiant (1.7.0.1~raring1) raring; urgency=low

  * Fixed possible crash in displaying particle editor on Linux.
  * Fixed failure to find user-local mod assets in (e.g.) ~/.doom3/darkmod

 -- Matthew Mott <orbweaver3d@gmail.com>  Tue, 29 Nov 2011 19:51:12 +0000

darkradiant (1.7.0~raring1) raring; urgency=low

  * 1.7.0 release.

 -- Matthew Mott <orbweaver3d@gmail.com>  Mon, 14 Nov 2011 11:13:41 +0000

