# File: p_info.txt


# This file is used to initialize the "lib/raw/p_info.raw" file, which is
# used to initialize the "player race/race mod/class" information for the
# Angband game.

# Do not modify this file unless you know exactly what you are doing,
# unless you wish to risk possible system crashes and broken savefiles.

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# General skills, that everybody starts with
# G:k:value:modifier:skill name
G:k:+0:+500:Monster-lore
G:k:+1000:+0:Spell-learning
G:k:+0:+500:Prayer
G:k:+0:+400:Udun
G:k:+1000:+1000:Magic-Device

##############################################################################
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# C:N:index:name
# C:D:0:class desc
# C:D:1:titles
# C:S:str:int:wis:dex:con:chr:mana:bonus blows
# C:K:dis:dev:sav:stl:srh:fos:thn:thb
# C:P:hitdie:xp%
# C:B:num:wgt:mul
# C:C:(H|L):(H|L):base:pl:plus
# first (H|L) is for weapons/.. second is for magic things
# H = heavy sensing, L = light sensing; result(lower = better) = base / (pl * plev + plus)
# C:G:class flags
# C:R:level:pval
# C:F:flags
# C:Z:power
# C:E:weapons:torso:arms:finger:head:legs
# C:O:tval:sval:xdy
# C:k:value:modifier:skill name
# C:b:level:ability

# Specialities, autoskiller
# C:a:N:Name
# C:a:D:Desc
# C:a:K:lvl 50 skill value:skill name
# C:a:k:value:mod:skill name
# C:a:b:level:ability
# C:a:O:tval:sval:xdy

C:N:0:0:Warrior
C:D:0:Simple fighters, they hack away with their trusty weapon.
C:D:1:Rookie
C:D:1:Soldier
C:D:1:Mercenary
C:D:1:Veteran
C:D:1:Swordsman
C:D:1:Champion
C:D:1:Hero
C:D:1:Baron
C:D:1:Duke
C:D:1:Lord
C:S:5:-2:-2:2:2:-1:0:0
C:B:4:30:5
C:P:9:0
C:R:30:0
C:F:RES_FEAR
C:E:0:0:0:0:0:0
C:O:45:38:1d1
C:O:37:4:1d1
C:k:+2000:+800:Combat
C:k:+1000:+850:Weaponmastery
C:k:+0:+400:Sword-mastery
C:k:+0:+400:Axe-mastery
C:k:+0:+400:Hafted-mastery
C:k:+0:+400:Polearm-mastery
C:k:+1000:+600:Archery
C:k:+0000:+400:Stealth
C:k:+1000:+300:Magic
C:k:+1000:+400:Spirituality
C:k:+0:+550:Antimagic
C:k:+0:+150:Magic-Device
C:b:25:Spread blows
C:b:1:Extra Max Blow(1)
C:b:1:Extra Max Blow(2)

# Specialities, autoskiller
C:a:N:Warrior
C:a:D:Simple fighters, they hack away with their trusty weapon.
C:a:O:23:16:1d1
C:a:g:All Gods

C:a:N:Swordmaster
C:a:D:Fighters specialised in the use of swords
C:a:k:+1000:+300:Sword-mastery
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+0:-100:Axe-mastery
C:a:k:+0:-100:Hafted-mastery
C:a:k:+0:-100:Polearm-mastery
C:a:O:23:16:1d1
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Melkor Bauglir
C:a:g:Yavanna Kementari

C:a:N:Axemaster
C:a:D:Fighters specialised in the use of axes
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+1000:+300:Axe-mastery
C:a:k:+0:-100:Sword-mastery
C:a:k:+0:-100:Hafted-mastery
C:a:k:+0:-100:Polearm-mastery
C:a:O:24:1:1d1
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Melkor Bauglir
C:a:g:Yavanna Kementari

C:a:N:Haftedmaster
C:a:D:Fighters specialised in the use of hafted weapons
C:a:k:+1000:+300:Hafted-mastery
C:a:k:+0:+500:Stunning-blows
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+0:-100:Axe-mastery
C:a:k:+0:-100:Sword-mastery
C:a:k:+0:-100:Polearm-mastery
C:a:O:21:13:1d1
C:a:g:All Gods

C:a:N:Polearmmaster
C:a:D:Fighters specialised in the use of polearms
C:a:k:+1000:+300:Polearm-mastery
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+0:-100:Axe-mastery
C:a:k:+0:-100:Hafted-mastery
C:a:k:+0:-100:Sword-mastery
C:a:O:22:8:1d1
C:a:g:All Gods

C:a:N:Unbeliever
C:a:D:They don't believe in magic and can even prevent its usage around them
C:a:k:=0:=0:Prayer
C:a:k:=0:=0:Magic
C:a:k:=0:=0:Magic-Device
C:a:k:=0:=0:Spirituality
C:a:k:+1000:+100:Antimagic
C:a:O:23:33:1d1
C:a:g:Nobody

C:a:N:Demonologist
C:a:D:Masters of the school of demonology, they are trained in both melee
C:a:D:fighting and using demon spells to enhance their combat potential.
C:a:O:115:55:1d1
C:a:k:+0:-50:Combat
C:a:k:+0:-100:Weaponmastery
C:a:k:+0:+200:Sword-mastery
C:a:k:=0:=0:Axe-mastery
C:a:k:=0:=0:Hafted-mastery
C:a:k:=0:=0:Polearm-mastery
C:a:k:+1000:-200:Archery
C:a:k:+1000:+400:Magic
C:a:k:+1000:+300:Spirituality
C:a:k:=0:=0:Antimagic
C:a:k:+1000:+1000:Demonology
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Melkor Bauglir

C:N:1:3:Mage
C:D:0:The basic spellcaster with lots of different skills
C:D:1:Apprentice
C:D:1:Trickster
C:D:1:Illusionist
C:D:1:Spellbinder
C:D:1:Evoker
C:D:1:Conjurer
C:D:1:Warlock
C:D:1:Sorcerer
C:D:1:Ipsissimus
C:D:1:Archimage
C:S:-5:3:0:1:-2:1:50:0
C:B:4:40:2
C:P:0:30
C:E:0:0:0:0:0:0
C:k:+1000:+900:Magic
C:k:+0:+200:Magic-Device
C:k:+0:+600:Spell-power
C:k:+1000:+600:Mana
C:k:+0:+700:Fire
C:k:+0:+700:Water
C:k:+0:+700:Air
C:k:+0:+700:Earth
C:k:+0:+700:Temporal
C:k:+0:+700:Divination
C:k:+0:+700:Conveyance
C:k:+0:+700:Nature
C:k:+0:+700:Meta
C:k:+0:+700:Mind
C:k:+0:+700:Necromancy
C:k:+0:+700:Thaumaturgy
C:k:+1000:+550:Spirituality
C:k:+1000:+200:Combat
C:k:+700:+500:Weaponmastery
C:k:+0000:+400:Stealth
C:b:1:Perfect casting
C:g:All Gods

C:a:N:Mage
C:a:D:The basic unspecialized warrior-spellcaster
C:a:k:+0:+300:Combat
C:a:k:+0:+200:Sorcery
C:a:k:+0:+300:Mana
C:a:k:+0:+200:Fire
C:a:k:+0:+200:Water
C:a:k:+0:+200:Air
C:a:k:+0:+200:Earth
C:a:k:+0:+200:Conveyance
C:a:k:+0:+200:Nature
C:a:k:+0:+200:Temporal
C:a:k:+0:+200:Divination
C:a:k:+0:+200:Meta
C:a:k:+0:+200:Mind
C:a:O:23:4:1d1
C:a:O:111:50:1d1

C:a:N:Geomancer
C:a:D:The master of the four elements
C:a:k:+0:-150:Magic-Device
C:a:k:+1000:+100:Spell-power
C:a:k:-1000:-600:Mana
C:a:k:+1000:+700:Geomancy
C:a:k:+1000:+350:Fire
C:a:k:+1000:+350:Water
C:a:k:+1000:+350:Air
C:a:k:+1000:+350:Earth
C:a:k:+0:-100:Weaponmastery
C:a:O:6:1:1d1

C:a:N:Warper
C:a:D:The master of space and time
C:a:k:+0:-150:Magic-Device
C:a:k:+1000:+100:Spell-power
C:a:k:+0:+100:Mana
C:a:k:+0:+100:Fire
C:a:k:+0:+100:Water
C:a:k:+0:+100:Air
C:a:k:+0:+100:Earth
C:a:k:+0:+500:Conveyance
C:a:k:+0:+100:Nature
C:a:k:+0:+500:Temporal
C:a:k:+0:+500:Divination
C:a:k:+0:+100:Meta
C:a:k:+0:-100:Weaponmastery
C:a:O:23:4:1d1
C:a:O:111:50:1d1

C:a:N:Sorceror
C:a:D:The master of all magic schools
C:a:k:+0:-200:Magic-Device
C:a:k:=0:=0:Weaponmastery
C:a:k:=0:=0:Combat
C:a:k:+1000:+700:Sorcery
C:a:k:+0:+100:Magic
C:a:k:-1000:+300:Mana
C:a:k:+0:+300:Fire
C:a:k:+0:+300:Water
C:a:k:+0:+300:Air
C:a:k:+0:+300:Earth
C:a:k:+0:+300:Conveyance
C:a:k:+0:+300:Nature
C:a:k:+0:+300:Temporal
C:a:k:+0:+300:Divination
C:a:k:+0:+300:Meta
C:a:k:+0:+300:Mind
C:a:k:+0:+200:Necromancy
C:a:k:+0:+200:Thaumaturgy
C:a:O:36:2:1d1
C:a:O:111:50:1d1

C:a:N:Necromancer
C:a:D:The master of death, and undeath
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+200:Combat
C:a:k:+1000:+300:Necromancy
C:a:k:-1000:+0:Mana
C:a:k:+0:+100:Fire
C:a:k:+0:+100:Earth
C:a:k:+0:-200:Nature
C:a:k:+0:+100:Temporal
C:a:k:+0:+200:Mind
C:a:k:+1000:+600:Monster-lore
C:a:k:+5000:+900:Corpse-preservation
C:a:O:23:4:1d1
C:a:O:111:50:1d1
C:a:b:25:Undead Form

C:a:N:Thaumaturgist
C:a:D:Thaumaturgy spells come from within and are different for each character.
C:a:D:Since attack is the best defence, all their spells are offensive.
C:a:k:-1000:+0:Mana
C:a:k:+2000:+50:Magic
C:a:k:+1000:+300:Thaumaturgy
C:a:k:+0:-100:Weaponmastery
C:a:k:+0:-150:Magic-Device
C:a:O:23:4:1d1
C:a:O:111:50:1d1

C:N:2:1:Archer
C:D:0:'Kill them before they see you' could be the motto of the archer class.
C:D:0:As deadly with a bow as a warrior is with a sword.
C:D:1:Rock Thrower
C:D:1:Slinger
C:D:1:Great Slinger
C:D:1:Tosser
C:D:1:Bowman
C:D:1:Great Bowman
C:D:1:Great Bowman
C:D:1:Archer
C:D:1:Archer
C:D:1:Great Archer
C:S:2:1:0:2:1:1:0:0
C:B:4:35:4
C:P:4:30
C:E:0:0:0:0:0:0
C:k:+1000:+800:Combat
C:k:+1000:+500:Weaponmastery
C:k:+1000:+750:Archery
C:k:+0:+300:Bow-mastery
C:k:+0:+300:Crossbow-mastery
C:k:+0:+300:Sling-mastery
C:k:+0:+300:Boomerang-mastery
C:k:+0:%150:Boulder-throwing
C:k:+0000:+400:Stealth
C:k:+1000:+300:Magic
C:k:+0:+100:Magic-Device
C:k:+1000:+400:Spirituality
C:b:2:Ammo creation

C:a:N:Archer
C:a:D:'Kill them before they see you' could be the motto of the archer class.
C:a:D:As deadly with a bow as a warrior is with a sword.
C:a:k:+0:+100:Archery
C:a:k:+0:+200:Bow-mastery
C:a:k:+0:+200:Crossbow-mastery
C:a:k:+0:+200:Sling-mastery
C:a:k:+0:+200:Boomerang-mastery
C:a:k:-1000:-100:Magic
C:a:O:19:12:1d1
C:a:O:19:2:1d1
C:a:O:17:1:10d3
C:a:O:17:1:10d3
C:a:g:All Gods

C:a:N:Ranger
C:a:D:Rangers are capable archers but are also trained in hand to hand combat
C:a:D:and nature/conveyance/divination magic schools
C:a:k:+0:+400:Magic
C:a:k:+0:+500:Nature
C:a:k:+0:+500:Divination
C:a:k:+0:+500:Conveyance
C:a:k:+0:+200:Monster-lore
C:a:O:19:12:1d1
C:a:O:17:1:10d3
C:a:O:23:10:1d1
C:a:g:Nobody
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Yavanna Kementari

C:N:3:2:Rogue
C:D:0:Rogues are masters of tricks. They can steal from shops and monsters,
C:D:0:and excel at stealthily exploring the dungeon.
C:D:1:Cutpurse
C:D:1:Robber
C:D:1:Burglar
C:D:1:Filcher
C:D:1:Sharper
C:D:1:Low Thief
C:D:1:High Thief
C:D:1:Master Thief
C:D:1:Assassin
C:D:1:Guildmaster
C:S:2:1:-2:3:1:-1:0:0
C:B:4:30:3
C:P:6:25
C:O:23:4:1d1
C:G:EASE_STEAL
C:R:3:1
C:F:CRIT
C:R:6:1
C:F:CRIT
C:R:9:1
C:F:CRIT
C:R:12:1
C:F:CRIT
C:R:15:1
C:F:CRIT
C:R:18:1
C:F:CRIT
C:R:21:1
C:F:CRIT
C:R:24:1
C:F:CRIT
C:R:27:1
C:F:CRIT
C:R:30:1
C:F:CRIT
C:R:33:1
C:F:CRIT
C:R:36:1
C:F:CRIT
C:R:39:1
C:F:CRIT
C:R:42:1
C:F:CRIT
C:R:45:1
C:F:CRIT
C:R:48:1
C:F:CRIT
C:E:0:0:0:0:0:0
C:k:+1000:+700:Combat
C:k:+1000:+700:Weaponmastery
C:k:+1000:+300:Sword-mastery
C:k:+1000:+500:Critical-hits
C:k:+1000:+700:Magic
C:k:+0:+550:Magic-Device
C:k:+0:+500:Conveyance
C:k:+0:+500:Divination
C:k:+0:+500:Temporal
C:k:+1000:+700:Spirituality
C:k:+1000:+1500:Stealth
C:k:+1000:+1000:Backstab
C:k:+1000:+2000:Stealing
C:k:+1000:+2000:Dodging
C:g:All Gods
C:b:10:Extra Max Blow(1)

C:a:N:Rogue
C:a:D:Rogues are masters of tricks. They can steal from shops and monsters,
C:a:D:and lure monsters into deadly monster traps.

C:a:N:Assassin
C:a:D:Assassins are stealthy killers.
C:a:k:+0:+100:Combat
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+300:Sword-mastery
C:a:k:+1000:+300:Critical-hits
C:a:k:+1000:+300:Boomerang-mastery
C:a:k:+0:-500:Magic
C:a:k:+0:-400:Conveyance
C:a:k:+0:-400:Divination
C:a:k:+0:-300:Temporal
C:a:k:+0:+500:Stealth
C:a:k:+0:+1000:Backstab
C:a:k:+0:-1800:Stealing
C:a:k:+0:-800:Magic-Device

C:N:4:5:Loremaster
C:D:0:Loremasters are skilled in most combat and monster skills.
C:D:1:Apprentice
C:D:1:Apprentice
C:D:1:Initiate
C:D:1:Initiate
C:D:1:Sage
C:D:1:Sage
C:D:1:Lorekeeper
C:D:1:Lorekeeper
C:D:1:Loremaster
C:D:1:Loremaster
C:S:1:-2:1:1:0:1:0:0
C:B:4:30:3
C:P:8:40
C:E:0:0:0:0:0:0
C:k:+1000:+700:Combat
C:k:+1000:+700:Weaponmastery
C:k:+1000:+700:Archery
C:k:+1000:+700:Barehand-combat
C:k:+0:+600:Magic
C:k:+1000:+700:Stealth
C:k:+1000:+700:Spirituality
C:k:+1000:+600:Monster-lore
C:k:+0:+500:Possession
C:k:+1000:+700:Corpse-preservation
C:k:+0:+500:Summoning
C:k:+0:+500:Symbiosis
C:k:+0:+500:Mimicry
C:k:+0:+300:Music
C:g:All Gods

C:a:N:Loremaster
C:a:D:Loremasters are skilled in most combat and monster skills.
C:a:O:21:3:1d1
C:a:O:36:6:1d1
C:a:O:19:2:1d1
C:a:O:16:0:3d10

C:a:N:Possessor
C:a:D:Only the soul matters; a possessor can abandon his/her current body to
C:a:D:incarnate in the body of a dead monster, thus gaining its powers
C:a:D:and weaknesses.
C:a:O:71:37:1d1
C:a:O:23:10:1d1
C:a:O:36:6:1d1
C:a:k:+0:-100:Combat
C:a:k:+0:-100:Weaponmastery
C:a:k:+0:-300:Archery
C:a:k:+0:-100:Barehand-combat
C:a:k:+0:-200:Spirituality
C:a:k:+1000:+300:Possession
C:a:k:+0:+200:Corpse-preservation
C:a:k:+0:-500:Summoning
C:a:k:+0:-500:Symbiosis
C:a:k:+0:-500:Mimicry

C:a:N:Mimic
C:a:D:Disguise is the way of the mimic. Through the use of cloaks of mimicry
C:a:D:they can change shape for a limited time. They also can temporarily
C:a:D:change part of their anatomy.
C:a:O:71:37:1d1
C:a:O:23:4:1d1
C:a:k:+0:+100:Combat
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:-100:Barehand-combat
C:a:k:+1000:+100:Magic
C:a:k:+0:+100:Stealth
C:a:k:+0:-200:Spirituality
C:a:k:+0:-400:Possession
C:a:k:+0:+200:Corpse-preservation
C:a:k:+0:-500:Summoning
C:a:k:+0:-500:Symbiosis
C:a:k:+1000:+300:Mimicry

C:a:N:Symbiant
C:a:D:A symbiant can merge his/her body with one of a monster unable to move
C:a:D:by itself. They also have a few spells to help the symbiosis.
C:a:O:23:4:1d1
C:a:O:70:6:1d1
C:a:k:+0:+100:Combat
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:-100:Barehand-combat
C:a:k:+1000:+100:Magic
C:a:k:+0:+100:Stealth
C:a:k:+0:-200:Spirituality
C:a:k:+0:-400:Possession
C:a:k:+0:+200:Corpse-preservation
C:a:k:+0:-500:Summoning
C:a:k:+1000:+300:Symbiosis
C:a:k:+0:-500:Mimicry

C:a:N:Summoner
C:a:D:The summoner can conjure monsters from totems made from defeated foes.
C:a:O:71:37:1d1
C:a:O:23:10:1d1
C:a:O:36:6:1d1
C:a:k:+0:-100:Combat
C:a:k:+0:-100:Weaponmastery
C:a:k:+0:-300:Archery
C:a:k:-1000:-700:Barehand-combat
C:a:k:+1000:+200:Magic
C:a:k:+0:+0:Stealth
C:a:k:+0:-200:Spirituality
C:a:k:+15000:+100:Monster-lore
C:a:k:+0:-500:Possession
C:a:k:+0:+300:Corpse-preservation
C:a:k:+1000:+200:Summoning
C:a:k:+0:-500:Symbiosis
C:a:k:+0:-500:Mimicry

C:a:N:Monk
C:a:D:Barehanded, lightly armoured fighters, they wreak havoc with
C:a:D:their bare fists, and can also use a few prayers.
C:a:O:71:37:1d1
C:a:O:36:4:1d1
C:a:k:-1000:+200:Combat
C:a:k:-1000:-400:Weaponmastery
C:a:k:-1000:-300:Archery
C:a:k:+0:+200:Barehand-combat
C:a:k:+0:+0:Magic
C:a:k:+0:+200:Stealth
C:a:k:+0:+200:Spirituality
C:a:k:+0:-400:Possession
C:a:k:+0:-200:Corpse-preservation
C:a:k:+0:-500:Summoning
C:a:k:+0:-500:Symbiosis
C:a:k:+0:-500:Mimicry
C:a:k:+0:+500:Meta
C:a:k:+0:+500:Mind
C:a:k:+0:+500:Temporal
C:a:k:+0:+700:Dodging

C:a:N:Bard
C:a:D:Bards sing and play songs full of power, beauty or sadness to affect
C:a:D:everything that can hear them, using music instruments of various types.
C:a:O:71:37:1d1
C:a:O:23:10:1d1
C:a:O:36:2:1d1
C:a:O:14:59:1d1
C:a:k:+1000:+0:Magic
C:a:k:-1000:-700:Archery
C:a:k:+0:-100:Barehand-combat
C:a:k:+0:+100:Spirituality
C:a:k:+0:-500:Possession
C:a:k:+0:-100:Summoning
C:a:k:+0:-100:Symbiosis
C:a:k:+0:-100:Mimicry
C:a:k:+1000:+500:Music

C:N:5:4:Priest
C:D:0:A priest serves a god (Vala, Maia or Eru himself) to bring down
C:D:0:the empire of fear and shadows of Morgoth.
C:D:1:Believer
C:D:1:Acolyte
C:D:1:Adept
C:D:1:Curate
C:D:1:Canon
C:D:1:Priest
C:D:1:High Priest
C:D:1:Cardinal
C:D:1:Inquisitor
C:D:1:Pope
C:S:-1:-3:3:-1:0:2:0:0
C:B:4:35:3
C:P:2:20
C:G:GOD_FRIEND
C:E:0:0:0:0:0:0
C:k:+1000:+900:Magic
C:k:+0:+600:Spell-power
C:k:+0:+600:Necromancy
C:k:+0:+600:Mindcraft
C:k:+1000:+1000:Spirituality
C:k:+1000:+700:Prayer
C:k:+2000:+700:Combat
C:k:+1000:+700:Weaponmastery
C:k:+0000:+400:Stealth
C:k:+0:+50:Magic-Device
C:b:1:Perfect casting

C:a:N:Priest(Eru)
C:a:D:A priest that serves Eru Iluvatar to bring down
C:a:D:the empire of fear and shadows of Morgoth.
C:a:O:21:5:1d1
C:a:g:Eru Iluvatar
C:a:k:+0:+300:Prayer
C:a:k:+0:-600:Necromancy
C:a:k:+0:+100:Spell-power

C:a:N:Priest(Manwe)
C:a:D:A priest that serves Manwe Sulimo to bring down
C:a:D:the empire of fear and shadows of Morgoth.
C:a:O:21:5:1d1
C:a:g:Manwe Sulimo
C:a:k:+0:+300:Prayer
C:a:k:+0:-600:Necromancy
C:a:k:+0:+50:Weaponmastery

C:a:N:Druid
C:a:D:A priest that serves Yavanna Kementari to protect
C:a:D:and help the regrowth of nature on Arda.
C:a:O:21:5:1d1
C:a:g:Yavanna Kementari
C:a:k:+0:+300:Prayer
C:a:k:+0:-600:Necromancy
C:a:k:+0:+50:Weaponmastery
C:a:k:+1000:+700:Monster-lore
C:a:k:+1000:+700:Summoning

C:a:N:Dark-Priest
C:a:D:A priest that serves Melkor Bauglir to bring chaos
C:a:D:and destruction to Arda.
C:a:O:21:5:1d1
C:a:g:Melkor Bauglir
C:a:k:+0:+200:Prayer
C:a:k:+0:+200:Necromancy
C:a:k:+0:-600:Mindcraft
C:a:k:+0:+200:Spell-power
C:a:k:+1000:+1000:Corpse-preservation

C:a:N:Paladin
C:a:D:A fighting priest that serves Tulkas to bring down
C:a:D:the empire of fear and shadows of Morgoth.
C:a:O:23:25:1d1
C:a:g:Tulkas
C:a:k:+0:+200:Prayer
C:a:k:+0:-600:Necromancy
C:a:k:+0:+100:Weaponmastery
C:a:k:+0:+100:Combat
C:a:k:+0:+900:Barehand-combat
C:a:b:1:Extra Max Blow(1)

C:a:N:Mindcrafter
C:a:D:A priest who has learned to tap in his own mental powers
C:a:O:21:5:1d1
C:a:g:Eru Iluvatar
C:a:g:Manwe Sulimo
C:a:g:Tulkas
C:a:g:Melkor Bauglir
C:a:g:Yavanna Kementari
C:a:k:+0:-300:Prayer
C:a:k:+0:-200:Necromancy
C:a:k:+1000:+300:Mindcraft
C:a:k:+0:+100:Magic-Device






##############################################################################
##############################################################################
##############################################################################
##############################################################################
# R: Race definition
# R:N:index:name
# R:D:race desc
# R:S:str:int:wis:dex:con:chr:luck
# R:K:dis:dev:sav:stl:srh:fos:thn:thb
# R:P:hitdie:xp%:infra
# R:E:weapons:torso:arms:finger:head:legs
# R:C:allowed classes
# R:G:race flags
# R:R:level:pval
# R:F:flags
# R:k:value:modifier:skill name
# R:b:level:ability

I:

R:N:0:Human
R:D:Humans are the second born, the Edain.
R:D:They are the basic race to which all others are compared.
R:D:Average in ability, they can be any class.
R:S:0:0:0:0:0:0:0
R:P:10:100:0
R:E:1:1:1:2:1:1
R:C:Archer
R:C:Loremaster
R:C:Mage
R:C:Priest
R:C:Rogue
R:C:Warrior

R:N:1:Half-Elf
R:D:A crossbreed of elf and human, they get the best of the two races.
R:S:0:1:1:1:-1:1:0
R:P:9:110:2
R:E:1:1:1:2:1:1
R:C:Archer
R:C:Loremaster
R:C:Mage
R:C:Priest
R:C:Rogue
R:C:Warrior
R:G:ELF
R:k:+300:+000:Magic-Device
R:k:+1500:+000:Spirituality
R:k:+1000:+000:Stealth
R:k:-100:+000:Weaponmastery
R:k:+500:+000:Archery

R:N:2:Elf
R:D:Elves are the first born, the Eldar.
R:D:More spiritual than physical beings, they are weaker than humans
R:D:but are more intelligent.
R:S:-1:2:2:1:-2:2:0
R:P:8:120:3
R:E:1:1:1:2:1:1
R:R:1:0
R:F:RES_LITE
R:C:Archer
R:C:Loremaster
R:C:Mage
R:C:Priest
R:C:Warrior
R:G:ELF
R:k:+600:+000:Magic-Device
R:k:+3000:+000:Spirituality
R:k:+2000:+000:Stealth
R:k:-500:+000:Weaponmastery
R:k:+1500:+000:Archery

R:N:3:Hobbit
R:D:An old but quiet race related to humans.
R:D:They are small and quite weak but good at many things.
R:S:-2:2:1:3:2:1:5
R:P:7:110:4
R:E:1:1:1:2:1:1
R:Z:create food
R:G:RESIST_BLACK_BREATH
R:G:XTRA_MIGHT_SLING
R:R:1:0
R:F:SUST_DEX
R:C:Archer
R:C:Loremaster
R:C:Mage
R:C:Rogue
R:C:Warrior
R:k:+0:+300:Sling-mastery
R:k:+1800:+000:Magic-Device
R:k:+9000:+000:Spirituality
R:k:+5000:+000:Stealth
R:k:-1000:+000:Weaponmastery
R:k:+2000:+000:Archery

R:N:4:Gnome
R:D:Related to dwarves, Gnomes are between Dwarves and Hobbits in size.
R:D:Very good at magic use, they are poor as fighters.
R:S:-1:2:0:2:1:-2:2
R:P:8:135:4
R:E:1:1:1:2:1:1
R:Z:blink
R:R:1:0
R:F:FREE_ACT
R:C:Mage
R:C:Rogue
R:C:Warrior
R:k:+1200:+000:Magic-Device
R:k:+6000:+000:Spirituality
R:k:+3000:+000:Stealth
R:k:-800:+000:Weaponmastery
R:k:+1200:+000:Archery

R:N:5:Dwarf
R:D:The children of Aule, a strong but small race.
R:D:Miners and fighters of legend.
R:S:2:-2:2:-2:2:-3:0
R:P:11:125:5
R:E:1:1:1:2:1:1
R:Z:find secret passages
R:R:1:0
R:F:RES_BLIND
R:C:Priest
R:C:Warrior
R:k:+0:+200:Axe-mastery
R:k:+900:+000:Magic-Device
R:k:+5000:+000:Spirituality
R:k:-1000:+000:Stealth
R:k:+1500:+000:Weaponmastery
R:k:+500:+000:Archery

R:N:6:Orc
R:D:Quite strong but not very smart.
R:S:2:-1:0:1:1:-4:-3
R:P:10:110:3
R:E:1:1:1:2:1:1
R:Z:remove fear
R:R:1:0
R:F:RES_DARK
R:C:Archer
R:C:Priest
R:C:Rogue
R:C:Warrior
R:k:-300:+000:Magic-Device
R:k:-1000:+000:Spirituality
R:k:-1000:+000:Stealth
R:k:+1200:+000:Weaponmastery
R:k:-500:+000:Archery

R:N:7:Troll
R:D:They can bear the light of the sun.
R:D:They are extremely strong and dumb.
R:S:4:-4:-2:-4:3:-6:-4
R:P:12:137:3
R:E:1:1:1:2:1:1
R:Z:berserk
R:R:1:0
R:F:SUST_STR
R:R:15:0
R:F:REGEN
R:C:Warrior
R:k:-800:+000:Magic-Device
R:k:-4000:+000:Spirituality
R:k:-2000:+000:Stealth
R:k:+2000:+000:Weaponmastery
R:k:-1000:+000:Archery

R:N:8:Dunadan
R:D:The greatest of the Edain, humans in all respects but
R:D:stronger, smarter and wiser.
R:S:1:2:2:2:3:2:2
R:P:10:180:0
R:E:1:1:1:2:1:1
R:R:1:0
R:F:REGEN
R:F:SUST_CON
R:C:Archer
R:C:Loremaster
R:C:Mage
R:C:Priest
R:C:Rogue
R:C:Warrior
R:k:+500:+000:Magic-Device
R:k:+2500:+000:Spirituality
R:k:+2000:+000:Stealth
R:k:+1500:+000:Weaponmastery
R:k:+1000:+000:Archery

R:N:9:High-Elf
R:D:Elves are the first born, the Eldar.
R:D:High elves are the best of the Eldar, strong, fast, intellectual, though
R:D:they sometimes lack wisdom.
R:S:1:3:2:3:1:5:0
R:P:10:200:4
R:E:1:1:1:2:1:1
R:R:1:0
R:F:RES_LITE
R:F:SEE_INVIS
R:G:ELF
R:C:Archer
R:C:Loremaster
R:C:Mage
R:C:Priest
R:C:Warrior
R:k:+2000:+000:Magic-Device
R:k:+10000:+000:Spirituality
R:k:+4000:+000:Stealth
R:k:+1000:+000:Weaponmastery
R:k:+2500:+000:Archery

R:N:10:Half-Ogre
R:D:A crossbreed between a human and an ogre.
R:D:They are similar to half-trolls, strong and dumb.
R:S:3:-1:-1:-1:3:-3:-2
R:P:12:130:3
R:E:1:1:1:2:1:1
R:Z:set explosive rune
R:R:1:0
R:F:RES_DARK
R:F:SUST_STR
R:C:Priest
R:C:Warrior
R:k:-500:+000:Magic-Device
R:k:-2500:+000:Spirituality
R:k:-2000:+000:Stealth
R:k:+2000:+000:Weaponmastery
R:k:+000:+000:Archery

R:N:11:Beorning
R:D:A race of men shapeshifters.
R:D:They have the unique power of being able to polymorph to bear forms.
R:S:4:-2:-2:-1:3:-5:1
R:P:12:150:3
R:E:1:1:1:2:1:1
R:Z:turn into a bear
R:R:1:0
R:F:SUST_STR
R:R:20:1
R:F:STR
R:C:Loremaster
R:C:Rogue
R:C:Warrior
R:k:+1000:+1000:Bearform-combat
R:k:-800:+000:Magic-Device
R:k:-3000:+000:Spirituality
R:k:-2000:+000:Stealth
R:k:+2500:+000:Weaponmastery
R:k:+500:+000:Archery

R:N:12:Kobold
R:D:A weaker kind of goblin, related to orcs.
R:S:1:-1:0:1:0:-4:0
R:P:9:125:3
R:E:1:1:1:2:1:1
R:Z:poison dart
R:R:1:0
R:F:RES_POIS
R:C:Archer
R:C:Rogue
R:C:Warrior
R:k:-300:+000:Magic-Device
R:k:-1000:+000:Spirituality
R:k:-1000:+000:Stealth
R:k:+1000:+000:Weaponmastery
R:k:-800:+000:Archery

R:N:13:Petty-Dwarf
R:D:A nearly extinct subrace of dwarves.
R:D:They prefer to live in the darkness.
R:S:1:-1:2:0:2:-4:-5
R:P:11:135:5
R:E:1:1:1:2:1:1
R:Z:detect doors and traps
R:R:1:0
R:F:RES_DARK
R:F:RES_DISEN
R:C:Rogue
R:C:Warrior
R:k:+500:+000:Magic-Device
R:k:+5000:+000:Spirituality
R:k:+1000:+000:Stealth
R:k:+000:+000:Weaponmastery
R:k:+000:+000:Archery

R:N:14:Dark-Elf
R:D:Elves are the first born, the Eldar.
R:D:Dark elves are rare on Middle-earth and even though not evil
R:D:they are not good.
R:S:-1:3:2:2:-2:1:-2
R:P:9:150:5
R:E:1:1:1:2:1:1
R:Z:magic missile
R:R:1:0
R:F:RES_DARK
R:R:20:0
R:F:SEE_INVIS
R:C:Archer
R:C:Mage
R:C:Priest
R:C:Rogue
R:C:Warrior
R:G:ELF
R:k:+0:+200:Magic
R:k:+1500:+000:Magic-Device
R:k:+10000:+000:Spirituality
R:k:+3000:+000:Stealth
R:k:-500:+000:Weaponmastery
R:k:+1000:+000:Archery

R:N:15:Ent
R:D:Guardian of the forests of Middle-earth, summoned by Yavanna before
R:D:even the elves awoke. It is said 'Trolls are strong, Ents are STRONGER'.
R:S:10:-3:2:-5:11:-3:-2
R:P:14:210:5
R:E:1:1:1:2:1:1
R:Z:grow trees
R:G:AC_LEVEL
R:G:NO_FOOD
R:G:NO_STUN
R:R:1:-5
R:F:SENS_FIRE
R:F:SLOW_DIGEST
R:F:SPEED
R:R:5:0
R:F:SEE_INVIS
R:R:20:0
R:F:ESP_EVIL
R:F:ESP_ORC
R:F:ESP_TROLL
R:C:Loremaster
R:C:Priest
R:C:Warrior
R:O:70:32:2d3
R:b:1:Tree walking
R:k:+0:+200:Barehand-combat
R:k:+0:+600:Boulder-throwing
R:k:+500:+000:Magic-Device
R:k:+10000:+000:Spirituality
R:k:-6000:+000:Stealth
R:k:-300:+000:Weaponmastery
R:k:-200:+000:Archery

R:N:16:RohanKnight
R:D:Humans from the land of Rohan, riding the great Mearas.
R:D:Fast and powerful in battle.
R:S:4:-2:3:1:4:2:0
R:P:10:220:0
R:E:1:1:1:2:1:1
R:Z:Rohan Knight's Powers
R:R:1:3
R:F:SPEED
R:R:5:1
R:F:SPEED
R:R:10:1
R:F:SPEED
R:R:15:1
R:F:SPEED
R:R:20:1
R:F:SPEED
R:R:25:1
R:F:SPEED
R:R:30:1
R:F:SPEED
R:R:35:1
R:F:SPEED
R:R:40:1
R:F:SPEED
R:R:45:1
R:F:SPEED
R:C:Priest
R:C:Warrior
R:k:+500:+000:Magic-Device
R:k:+2500:+000:Spirituality
R:k:-8000:+000:Stealth
R:k:+100:+200:Weaponmastery
R:k:+500:+000:Archery
R:N:17:Thunderlord
R:D:A thunderlord is a Great Eagle of Manwe, ridden by a Maia of Manwe.
R:D:They carry the power of wind and thunder.
R:S:6:2:1:1:3:8:2
R:P:12:400:0
R:E:1:1:1:2:1:1
R:Z:Thunderlord's Powers
R:R:1:0
R:F:FEATHER
R:R:4:0
R:F:ESP_DRAGON
R:R:5:0
R:F:RES_ELEC
R:R:10:0
R:F:RES_COLD
R:R:15:0
R:F:RES_ACID
R:R:17:0
R:F:FLY
R:R:35:0
R:F:RES_POIS
R:R:45:0
R:F:IM_ELEC
R:C:Archer
R:C:Mage
R:C:Priest
R:C:Warrior
R:k:+000:+000:Magic-Device
R:k:+5000:+000:Spirituality
R:k:-16000:+000:Stealth
R:k:+1500:+000:Weaponmastery
R:k:+500:+000:Archery

R:N:18:DeathMold
R:D:A pure mass of evilness, DeathMolds cannot move, but they have much more
R:D:power than an average race.
R:S:10:0:10:0:10:-15:-5
R:P:15:250:10
R:E:1:1:1:4:0:0
R:Z:Death Mold's Powers
R:G:EXPERIMENTAL
R:R:1:0
R:F:HOLD_LIFE
R:F:IMMOVABLE
R:F:RES_NETHER
R:F:RES_NEXUS
R:C:Mage
R:C:Priest
R:k:+0:+200:Necromancy
R:k:-500:+000:Magic-Device
R:k:+7500:+000:Spirituality
R:k:+25000:+000:Stealth
R:k:+2500:+000:Weaponmastery
R:k:+2500:+000:Archery

R:N:19:Yeek
R:D:The weakest of all the races, bad at everything except gaining levels quickly.
R:S:-5:-5:-5:-5:-5:-5:-5
R:P:6:25:2
R:E:1:1:1:2:1:1
R:C:Archer
R:C:Loremaster
R:C:Mage
R:C:Priest
R:C:Rogue
R:C:Warrior
R:k:-500:+000:Magic-Device
R:k:-2500:+000:Spirituality
R:k:-5000:+000:Stealth
R:k:-500:+000:Weaponmastery
R:k:-500:+000:Archery

R:N:20:Wood-Elf
R:D:Elves are the first born, the Eldar.
R:D:Wood elves live in the great forests of Middle-earth.
R:S:-3:2:1:5:-4:1:0
R:P:7:130:4
R:E:1:1:1:2:1:1
R:G:XTRA_MIGHT_BOW
R:R:1:1
R:F:RES_LITE
R:F:XTRA_MIGHT
R:C:Archer
R:C:Loremaster
R:C:Mage
R:C:Priest
R:C:Warrior
R:G:ELF
R:k:+0:+200:Archery
R:b:1:Tree walking
R:k:+600:+000:Magic-Device
R:k:+3000:+000:Spirituality
R:k:+5000:+000:Stealth
R:k:-2500:+000:Weaponmastery
R:k:+4000:+000:Archery

R:N:21:Maia
R:D:An old race, dating from before the creation of Arda, the Maiar were
R:D:created by Eru to help the Valar in their task.
R:S:0:0:0:0:0:0:4
R:P:10:100:0
R:E:1:1:1:2:1:1
R:G:NO_GOD
R:R:1:0
R:F:AGGRAVATE
R:R:20:0
R:F:DRAIN_EXP
R:R:6:1
R:F:CHR
R:F:CON
R:F:DEX
R:F:INT
R:F:STR
R:F:WIS
R:R:12:1
R:F:CHR
R:F:CON
R:F:DEX
R:F:INT
R:F:STR
R:F:WIS
R:R:18:1
R:F:CHR
R:F:CON
R:F:DEX
R:F:INT
R:F:STR
R:F:WIS
R:R:24:1
R:F:CHR
R:F:CON
R:F:DEX
R:F:INT
R:F:STR
R:F:WIS
R:R:30:1
R:F:CHR
R:F:CON
R:F:DEX
R:F:INT
R:F:STR
R:F:WIS
R:R:36:1
R:F:CHR
R:F:CON
R:F:DEX
R:F:INT
R:F:STR
R:F:WIS
R:R:42:1
R:F:CHR
R:F:CON
R:F:DEX
R:F:INT
R:F:STR
R:F:WIS
R:R:48:1
R:F:CHR
R:F:CON
R:F:DEX
R:F:INT
R:F:STR
R:F:WIS
R:C:Archer
R:C:Mage
R:C:Warrior
R:k:+000:+000:Magic-Device
R:k:+000:+000:Spirituality
R:k:=0:=0:Prayer
R:k:+000:+000:Stealth
R:k:+000:+000:Weaponmastery
R:k:+000:+000:Archery

##############################################################################
##############################################################################
##############################################################################
##############################################################################
# S: Subrace definition
# S:N:index:name
# S:D:'A'fter/'B'efore:subrace desc
# S:S:str:int:wis:dex:con:chr:luck:mana
# S:K:dis:dev:sav:stl:srh:fos:thn:thb
# S:P:hitdie:xp%:infra
# S:E:weapons:torso:arms:finger:head:legs
# S:A:allowed races
# S:C:'A'llow/'F'orbid:allowed/forbiden classes
# S:G:subrace flags
# S:R:level:pval
# S:F:flags
# S:k:value:modifier:skill name
# S:b:level:ability

# Make the parser actually work :)
I:

S:N:0: 
S:D:A:A normal member of the race.
S:S:0:0:0:0:0:0:0:100
S:P:0:0:0
S:E:0:0:0:0:0:0
S:A:Beorning
S:A:Dark-Elf
S:A:DeathMold
S:A:Dunadan
S:A:Dwarf
S:A:Elf
S:A:Ent
S:A:Gnome
S:A:Half-Elf
S:A:Half-Ogre
S:A:High-Elf
S:A:Hobbit
S:A:Human
S:A:Kobold
S:A:Maia
S:A:Orc
S:A:Petty-Dwarf
S:A:RohanKnight
S:A:Thunderlord
S:A:Troll
S:A:Wood-Elf
S:A:Yeek

# Just a place holder, the actualy setting are done with corruptions, see
# corrupt.lua and player.lua
S:N:1:Vampire
S:D:B:Vampires are powerful undead, wielding great powers. They still fear the
S:D:B:sunlight and cannot easily satiate their hunger.
S:S:0:0:0:0:0:0:0:100
S:P:0:0:0
S:E:0:0:0:0:0:0
S:A:Beorning
S:A:Dark-Elf
S:A:Dunadan
S:A:Dwarf
S:A:Gnome
S:A:Half-Elf
S:A:Half-Ogre
S:A:Hobbit
S:A:Human
S:A:Kobold
S:A:Orc
S:A:Petty-Dwarf
S:A:RohanKnight
S:A:Troll
S:A:Yeek
S:C:A:Mage
S:O:70:0:5d3
S:O:70:32:2d3

S:N:2:Spectre
S:D:B:Spectres only partially exist in the mortal world and so they can
S:D:B:pass through walls. They are somewhat physically weak.
S:S:-5:1:1:2:-3:-6:-3:105
S:P:-4:80:3
S:E:0:0:0:0:0:0
S:A:Beorning
S:A:Dark-Elf
S:A:Dunadan
S:A:Dwarf
S:A:Elf
S:A:Gnome
S:A:Half-Elf
S:A:Half-Ogre
S:A:High-Elf
S:A:Hobbit
S:A:Human
S:A:Kobold
S:A:Orc
S:A:Petty-Dwarf
S:A:RohanKnight
S:A:Troll
S:A:Wood-Elf
S:A:Yeek
S:C:F:Archer
S:C:F:Warrior
S:G:NO_CUT
S:G:NO_FOOD
S:G:NO_SUBRACE_CHANGE
S:G:SEMI_WRAITH
S:G:UNDEAD
S:R:1:0
S:F:HOLD_LIFE
S:F:RES_COLD
S:F:RES_NETHER
S:F:RES_POIS
S:F:SEE_INVIS
S:F:SLOW_DIGEST
S:O:70:32:2d3
S:k:+800:+000:Magic-Device
S:k:+700:+000:Spirituality
S:k:+2000:+000:Stealth
S:k:-500:+000:Weaponmastery
S:k:-200:+000:Archery

S:N:3:Skeleton
S:D:B:Yet an other kind of undead. Their physical 'body' is not very vulnerable
S:D:B:to sharp things.
S:S:0:-2:-2:0:1:-4:-3:70
S:P:0:45:1
S:E:0:0:0:0:0:0
S:A:Beorning
S:A:Dark-Elf
S:A:Dunadan
S:A:Dwarf
S:A:Elf
S:A:Gnome
S:A:Half-Elf
S:A:Half-Ogre
S:A:High-Elf
S:A:Hobbit
S:A:Human
S:A:Kobold
S:A:Orc
S:A:Petty-Dwarf
S:A:RohanKnight
S:A:Troll
S:A:Wood-Elf
S:A:Yeek
S:G:NO_CUT
S:G:NO_FOOD
S:G:NO_SUBRACE_CHANGE
S:G:UNDEAD
S:R:1:0
S:F:HOLD_LIFE
S:F:RES_POIS
S:F:RES_SHARDS
S:F:SEE_INVIS
S:R:10:0
S:F:RES_COLD
S:O:70:32:2d3
S:k:-500:+000:Magic-Device
S:k:+500:+000:Spirituality
S:k:-1000:+000:Stealth
S:k:+800:+000:Weaponmastery
S:k:+000:+000:Archery

S:N:4:Zombie
S:D:B:Strong and dumb is a zombie.
S:S:2:-6:-6:1:4:-5:-4:70
S:P:3:45:1
S:E:0:0:0:0:0:0
S:A:Beorning
S:A:Dark-Elf
S:A:Dunadan
S:A:Dwarf
S:A:Elf
S:A:Gnome
S:A:Half-Elf
S:A:Half-Ogre
S:A:High-Elf
S:A:Hobbit
S:A:Human
S:A:Kobold
S:A:Orc
S:A:Petty-Dwarf
S:A:RohanKnight
S:A:Troll
S:A:Wood-Elf
S:A:Yeek
S:C:F:Mage
S:G:NO_FOOD
S:G:NO_SUBRACE_CHANGE
S:G:UNDEAD
S:R:1:0
S:F:HOLD_LIFE
S:F:RES_POIS
S:F:SEE_INVIS
S:F:SLOW_DIGEST
S:R:5:0
S:F:RES_COLD
S:O:70:32:2d3
S:k:-200:+000:Magic-Device
S:k:+500:+000:Spirituality
S:k:-1000:+000:Stealth
S:k:+500:+000:Weaponmastery
S:k:+000:+000:Archery

S:N:5:Barbarian
S:D:A:Hardy members of their race, they are strong fighters but poor spellcasters.
S:S:2:-3:-2:1:1:-3:1:50
S:P:1:25:0
S:E:0:0:0:0:0:0
S:A:Beorning
S:A:Dwarf
S:A:Half-Ogre
S:A:Human
S:A:Orc
S:A:Troll
S:C:F:Mage
S:R:10:0
S:F:RES_FEAR
S:k:-1000:+000:Magic-Device
S:k:+200:+000:Spirituality
S:k:-2000:+000:Stealth
S:k:+1200:+000:Weaponmastery
S:k:+500:+000:Archery

S:N:6:Hermit
S:D:A:Through years of isolation hermits can manage to increase their mana
S:D:A:reserves but at the cost of an increased physical weakness.
S:S:-3:1:1:-3:-3:1:0:120
S:P:-3:20:1
S:E:0:0:0:0:0:0
S:A:Dark-Elf
S:A:DeathMold
S:A:Dunadan
S:A:Dwarf
S:A:Elf
S:A:Ent
S:A:Gnome
S:A:Half-Elf
S:A:High-Elf
S:A:Hobbit
S:A:Human
S:A:Maia
S:A:Petty-Dwarf
S:A:RohanKnight
S:A:Thunderlord
S:A:Wood-Elf
S:A:Yeek
S:C:F:Archer
S:C:F:Warrior
S:k:+1000:+000:Magic-Device
S:k:+500:+000:Spirituality
S:k:+3000:+000:Stealth
S:k:-500:+000:Weaponmastery
S:k:-500:+000:Archery

S:N:8:LostSoul
S:D:A:In some very rare occasions souls can come back from the Halls of Mandos.
S:S:0:0:0:0:0:0:0:100
S:P:0:0:0
S:E:0:0:0:0:0:0
S:G:ASTRAL
S:G:NO_SUBRACE_CHANGE
S:R:1:0
S:F:SEE_INVIS
S:A:Beorning
S:A:Dark-Elf
S:A:DeathMold
S:A:Dunadan
S:A:Dwarf
S:A:Elf
S:A:Ent
S:A:Gnome
S:A:Half-Elf
S:A:Half-Ogre
S:A:High-Elf
S:A:Hobbit
S:A:Human
S:A:Kobold
S:A:Maia
S:A:Orc
S:A:Petty-Dwarf
S:A:RohanKnight
S:A:Thunderlord
S:A:Troll
S:A:Wood-Elf
S:A:Yeek
S:O:70:32:25d2
S:O:70:12:25d3

# Used for corruptions that can change your subrace
S:N:9:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
S:D:A:xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx
S:S:0:0:0:0:0:0:0:100
S:P:0:0:0
S:E:0:0:0:0:0:0
