Accessed via the Initial Status button in the Ship Editor.
Sets the ship's condition at mission start.
| Field | Description |
|---|---|
| Velocity | The ship's speed at mission start. |
| Hull integrity | Starting hull strength as a percentage of maximum. |
| Guardian threshold | Minimum hull percentage the ship can be damaged down to. Once the ship's hull reaches this level, further damage is absorbed without reducing it further. Set to 0 to disable. Applies to both the hull and subsystems. |
| Has shield system | Whether this ship has an active shield system at mission start. |
| Force shields on | Enables shields regardless of other flags that would suppress them. Only takes effect if the ship's class defines a shield strength; it cannot create shields for a class that has none. |
| Shield integrity | Starting shield strength as a percentage of maximum. |
| Field | Description |
|---|---|
| Ship locked | Prevents the player from changing this ship in the loadout screen. |
| Weapons locked | Prevents the player from changing this ship's weapons in the loadout screen. |
| Field | Description |
|---|---|
| Primaries won't fire | Primary weapons are disabled at mission start. |
| Secondaries won't fire | Secondary weapons are disabled at mission start. |
| Turrets won't fire | All turrets are disabled at mission start. |
| Afterburner disabled | Afterburner is disabled at mission start. |
Lists all dockpoints defined on this ship. Select a dockpoint to set it as occupied by another ship and specify which dockpoint on that ship mates with this one.
Lists all subsystems on this ship. Select a subsystem to set its starting
integrity as a percentage of maximum. For subsystems that can be scanned, a cargo
field may also available to set what the player finds when scanning that
subsystem. Additionally a cargo title field may be available which defaults to
"Cargo:" if not set. The cargo fields are only visible if the ship has scannable
subsystems. If the Unify Scanning Behavior mod flag is active then
all ships can have scannable cargo by setting the Toggle Subsystem Scanning
ship flag. If the mod flag is not set then huge ships always have scannable subsystems and
other ships will require the ship flag to be enabled.
Assigns a team color to this ship. Requires the ship to have a
-misc texture map and the desired colors to be defined in
colors.tbl.