Accessed via the Initial Orders button in the Ship Editor or Wing Editor.
Sets the AI orders the ship or wing follows at mission start. Orders are evaluated in priority order and can be overridden at runtime by events or SEXPs.
| Field | Description |
|---|---|
| Order | The AI order to issue (attack, guard, ignore, etc.). |
| Target | The ship, wing, or other object the order applies to. Not all orders require a target. |
| Target subsystem | Limits the order to a specific subsystem on the target. Only available for orders that support subsystem targeting. |
| Bay | The dock bay to use. Only available for orders that involve docking or launching. |
| Priority | Determines which order takes precedence when multiple orders are active. Range is 1–200. Orders with a priority above 89 may outrank orders issued by the player during play. |